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Old Mar 09, 2011, 07:50 AM // 07:50   #661
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Aga, wouldnt it be better with SS on your nec instead of Shared Burden?

I'll give it a try in a while and see how I manage.
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Old Mar 09, 2011, 08:24 AM // 08:24   #662
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For SS to be effective, enemies have to be able to attack and cast spells. Both of his mesmers focus on not letting that happen, so SS isn't really a great choice. SS isn't that great on heroes anyways because they cast it on whatever you're targeting, which is usually the next target to die, and thus SS is wasted.
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Old Mar 09, 2011, 08:33 AM // 08:33   #663
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Can Mallyx be done with builds above or still needs DwG spam?
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Old Mar 09, 2011, 08:39 AM // 08:39   #664
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Originally Posted by Life Bringing View Post
For SS to be effective, enemies have to be able to attack and cast spells. Both of his mesmers focus on not letting that happen, so SS isn't really a great choice. SS isn't that great on heroes anyways because they cast it on whatever you're targeting, which is usually the next target to die, and thus SS is wasted.
Thats a good point, it does work in UW though, but it didnt work for me now when I tried Torqua.

I'll need to try something else on top of the mesmers and rits.

I dont have any physicals without minions, so MoP and Splinter wont work unless I add a paragon.

I'm gonna be lame and try discordway.
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Old Mar 09, 2011, 09:30 AM // 09:30   #665
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Originally Posted by bhavv View Post
Thats a good point, it does work in UW though, but it didnt work for me now when I tried Torqua.

I'll need to try something else on top of the mesmers and rits.

I dont have any physicals without minions, so MoP and Splinter wont work unless I add a paragon.

I'm gonna be lame and try discordway.
Heroes target minions with splinter
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Old Mar 09, 2011, 11:21 AM // 11:21   #666
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Heroes target minions with splinter
Like I said, I dont have any phsical attack without minions.

Why would you take minions into DoA? They wouldnt live long enough.
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Old Mar 09, 2011, 11:32 AM // 11:32   #667
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Like I said, I dont have any phsical attack without minions.

Why would you take minions into DoA? They wouldnt live long enough.
Bodyblock, splinter, Death Nova nukes. Primary damage mitigation upon entering a mob, etc... Why, does that sound bad to you in DoA?
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Old Mar 09, 2011, 11:36 AM // 11:36   #668
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Like I said, I dont have any phsical attack without minions.

Why would you take minions into DoA? They wouldnt live long enough.
They live long enough to absorb ~200 Dmg -> its worth taking minions to doa.
And Splinter is always usefull, cause Heroes attack with their staffs -> they trigger splinter.
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Old Mar 09, 2011, 04:20 PM // 16:20   #669
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Minions are worth it everywhere in DoA except foundry
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Old Mar 09, 2011, 04:30 PM // 16:30   #670
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They live long enough to absorb ~200 Dmg -> its worth taking minions to doa.
And Splinter is always usefull, cause Heroes attack with their staffs -> they trigger splinter.
Heroes will only cast offensive weapon spells on allies wielding martial weapons(spear, sword, hammer, axe, bow, daggers, scythe).

They won't cast it on a staff wielding ally unless forced to
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Old Mar 09, 2011, 04:42 PM // 16:42   #671
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Ok, I done it



I HAD to pop cons at fury, that group is so brutal with heroes, 2 Ki's and all those guardian of komalie's, had to disable most of the hexes on my heroes because of the 200+ hexeater spam from the dream rider ones. It did take many attempts to kill the last group, I ended up having to flag my UA at a safe distance, where it would have been easy to flag far away to break aggro.
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Old Mar 09, 2011, 05:06 PM // 17:06   #672
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Quote:
Originally Posted by HigherMinion View Post
Bodyblock, splinter, Death Nova nukes. Primary damage mitigation upon entering a mob, etc... Why, does that sound bad to you in DoA?
Quote:
Originally Posted by [Nika] View Post
They live long enough to absorb ~200 Dmg -> its worth taking minions to doa.
And Splinter is always usefull, cause Heroes attack with their staffs -> they trigger splinter.
I thought that they would be too weak in there. I just tried it with a jagged bomber and they do stay alive

As for splinter on staffs, the AI definitely doesnt cast splinter wep on staff using casters, or at least they wont ever cast it on me.
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Old Mar 10, 2011, 01:00 AM // 01:00   #673
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Friend of mine just did all of it without cons.
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Old Mar 10, 2011, 01:43 AM // 01:43   #674
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Hehe, good on him, but look at the DP on himself and his heroes .

I wonder how much good SS done, I really don't see the point of it, it's only useful when they all group up, and when that does happen things will start exploding with all the splinter/panic/wastrels/RoJ/inept or whatever you are using.
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Old Mar 10, 2011, 09:17 PM // 21:17   #675
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I think alot of people look to SS to be the great damage dealer, when in actuality, it's also great as causing AI to make mistakes. SS on one target is enough to cause the Monks in the group to fall behind. If you can manage to ball a few targets, they definitely can't keep up then. AI doesn't know how to efficiently prioritize heals. The same thing that makes Heroes bad makes enemies bad as well.

I'm more curious about this chaos storm fad thats going on.
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Old Mar 11, 2011, 02:42 AM // 02:42   #676
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I'm more curious about this chaos storm fad thats going on.
If I had to guess, it's because Chaos Storm is armor-ignoring AOE damage
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Old Mar 11, 2011, 01:34 PM // 13:34   #677
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Originally Posted by bhavv View Post
I thought that they would be too weak in there. I just tried it with a jagged bomber and they do stay alive

As for splinter on staffs, the AI definitely doesnt cast splinter wep on staff using casters, or at least they wont ever cast it on me.
Sorry forgot to mention that most of my Backline heroes and some Midline Heroes have Spears and shield.
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Old Mar 11, 2011, 04:15 PM // 16:15   #678
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Player: Me/Mo
[Symbolic Celerity] [Mantra of Inscriptions][Keystone Signet][Signet of Rage] [Signet of Clumsiness][Signet of Distraction] [Signet of Distraction] [Bane Signet]

Gwen: Me/Mo
[Symbolic Celerity] [Mantra of Inscriptions] [Signet of Judgement] [Signet of Clumsiness] [Hex Eater Signet] [Signet of Devotion][Signet of Rejuvenation] [Bane Signet]

Xandra: Rt/N
[Xinrea's Weapon] [Animate Bone Minions] [Signet of Creation] [Spirit's Gift] [Explosive Growth] [Life] [Mend Body and Soul][Boon of Creation]

Olias: N/Rt
[Jagged Bones] [Animate Shambling Horror] [Death Nova] [Armor of the Unfeeling][Union][Feast for the Dead] [Earthbind] [Flesh of my Flesh]

Tahlkora: Mo/Rt
[Ray of Judgement] [Bane Signet] [Smite] [Signet of Devotion] [Divine Healing] [Spirit Siphon] [Flesh of my Flesh] [Divine Intervention]

Ogden: Mo/E
[Ray of Judgement] [Dwayna's Sorrow] [Signet of Rejuvenation] [Dwayna's Kiss][Heal Party] [Patient Spirit] [Cure Hex] [Glyph of Lesser Energy]

Dunkoro: Mo/E
[Ray of Judgement] [Bane Signet] [Shield Guardian] [Shield of Absorption] [Remove Hex] [Reversal of Fortune] [Banish] [Glyph of Lesser Energy]

Vekk: E/any
[Blinding Surge] [Ice Spikes] [Water Attunement] [Blurred Vision] [Shock Arrow][Slippery Ground] [Steam] [Rust]


This is a lot of fun, keep knocking down and snaring foes so they take the full brunt of the RoJ's. Nice lasershow, I wish you could dye RoJ's..

The only downside about this is, that I have to hotkey Gwen's Symbolic Celerity, because for some reason heroes don't ever use it, not matter how many signets they have equipped.

I also hotkey two of the RoJ's, because heroes tend to use them on insignificant/nearly dead foes or even hostile nature rituals, wasting it's potential to wreak havoc in clustered groups.

I'm also thinking of replacing Gwen with a KD'ing hammer Jora.

Feedback welcome!

Oh and i forgot to mention, I use armor fully equipped with Artificer's Insignias for both me and Gwen

Last edited by Illusiona; Mar 11, 2011 at 04:23 PM // 16:23..
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